Dmitrii Tuvakov
← All cases

A mobile game and creatives for social media

The clicker that gathered the audience for everything else

The first product of the CIX ecosystem that actually shipped. A clicker inside Telegram, built to gather the people who would later be shown everything else.

  • Game UI
  • Visual design
  • Creatives

What I did

The game interface and the visual language of the game. Screens, states, the look of every mechanic.

A separate stream was the creatives for social media. There had to be many of them, and regularly, because a game lives on attention and attention needs feeding every week.

CIX TAP frame with a knight and the game screen

CIX TAP

A clicker inside Telegram. You tap the creature, upgrade your damage, collect the reward. The first product of the company that actually launched.

An economy sits on top of the clicker. A store, clans, a referral programme, withdrawing what you earn.

The CIX AR key visual, a hand holding a phone among crypto coins

Why it existed

The CIX ecosystem existed almost entirely on paper. The clicker was the only place you could actually touch it.

The audience gathered here became the people who were later shown CIX AR and the rest.

See the CIX AR case