Dmitrii Tuvakov
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A mobile game and creatives for social media

The clicker that gathered the audience for everything else

The first CIX product that actually shipped. A clicker inside Telegram, built to gather the crowd we’d later show everything else to.

  • Game UI
  • Visual design
  • Creatives

What I did

The game interface and the visual language behind it. Screens, states, the look of every mechanic.

Running alongside all of it, the social creatives. We needed a lot of them, week in week out, because a game lives on attention and attention has to be fed.

CIX TAP frame with a knight and the game screen

CIX TAP

A clicker inside Telegram. You tap the creature, upgrade your damage, collect the reward. The first thing the company ever actually launched.

There’s an economy sitting on top of the clicker: a store, clans, a referral programme, and a way to withdraw what you earn.

The CIX AR key visual, a hand holding a phone among crypto coins

Why it existed

The rest of the CIX ecosystem existed almost entirely on paper. The clicker was the one place you could actually touch it.

The crowd we gathered here became the people we later showed CIX AR and everything else to.

See the CIX AR case